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Bravely default 2 galahad
Bravely default 2 galahad






  1. Bravely default 2 galahad mod#
  2. Bravely default 2 galahad full#

You need to be doing very well for it to be worth pushing even a tiny bit farther. After the first couple of points you dump into PA the extra gains minus the extra losses is microscopic. The basic concept is diminishing returns. Or against easier targets I might risk more but there are very few things that the secondary attack will auto-hit.

Bravely default 2 galahad full#

Still -2/+4 without buffs on a full attack since that was already a conservative amount since more than -2/+4 gave very little improvement. At BAB 6 or more I might do -3/+6 even with all those buffs whenever full attacking. In the above example I might do -2/+4 without any buffs and -4/+8 with all the buffs. Sometimes -4/+8 is a tiny hair better, but once you get into secondary attacks -2/+4 is safer. Generally I'd PA for -2/+4, or the minimum amount to hit on a roll of a 2, whichever is higher. You have to use it as part of some combo or against specific foes or at certain levels.Įh, except it's probably even a good idea to PA at X (no buffs) for X-2, yet it's also a good idea to keep some of that buff attack bonus rather than dumping it all into PA. Or likewise for foes with unusually low AC.īasically no matter what your situation you can't use power attack blindly and expect it to be worth the feat slot. If you can pump your attack bonus sky high, usually through stacking multiple magical buffs, you can also use just enough power attack so that you still hit on a 2.

bravely default 2 galahad

Then once you hit about 30-35 damage per hit it's time to retire the feat entirely (except see below). Then once you get another damage booster or your 3rd attack it's time to save PA for single attacks only.

bravely default 2 galahad

Except maybe if the foe is low on health and you might risk missing for overkill. Even after it drops off in usefulness it's alright on single attacks, and even a couple points of attack bonus on full attacks is often ok. And assuming you aren't pumping it with shock trooper or similar. But let's say you took the feat in that level range and want to know what to do at level 6+ (where taking it would be a lousy choice). Sacrificing 2-4 points of attack bonus is usually a safe bet. At levels 2-5 it isn't too shabby though. Without tricks like shock trooper it isn't actually all that hot to take the feat at all. (a) When you have shock trooper or another trick to keep on hitting If you're declaring Power Attack after you've already rolled, you're cheating.ĮDIT: Unless, of course, you take a first round at normal rolls and then on subsequent rounds decide whether to PA or not. The penalty on attacks and bonus on damage apply until your next turn. This number may not exceed your base attack bonus. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.

bravely default 2 galahad

I'm sure some numbers wiz could do something percentage based, but that's a very technical way to play and its generally not something I'm looking for when I play my fighters and raging barbarians. Those reactions determine if I power attack, normal attack, or even attack defensively (for those guys I just need to keep in front while my spellcasters take it out). I tend to feel it out, I call out my attack roll and then gauge my dm's reaction to it "oh that definitely hit" or "You just made it" etc etc. Well, DMs of the playground? what's fair/fun? "Re: When should you use Power Attack" IF YOU ARE A DM? I'm quite interested in this piece of the OP's quiery:

Bravely default 2 galahad mod#

When Conan (barbarian, duh) & Sir Galahad (knight), both in mithral plate, are each engaged in melee with a (different) frost giant, it can't be fair to PA away on conan & not on galahad because I know his AC is much less than galahad's, right? It isn't that obvious to an observer (other than galahad's having a shield mod of 2+). I think I'm so general with it because I'm nearly always the DM, and I KNOW the AC of the target all too well, but don't want to cheat or be unfair.

bravely default 2 galahad

In truth, it depnds on how many modifiers you have picked up (charge, flank, 2 weapon use penalty, score buffs, bard song, buff spell, ect) & the assumed AC of the opponent, but +0 base is about as good a spot to start as any without much AC knowledge. I'd try whatever gives one a "+0" BAB" on their worst attack, so a L7 barbarian might try +2, a L4 ranger +4, a L18 fighter +3, ect. I'd say to "feel it out" as well, although there are several mathematical breakdowns that can/should be read to inform one how the odds truly work (human minds/brains have a very poor ability to accurately determine certain probabilities). Others will define their fun differently, but that should be their problem.








Bravely default 2 galahad